Música para videojuegos
Técnica (profesional o amateur)

The Game Music Handbook : A Practical Guide to Crafting an Unforgettable Musical Soundscape

Autores

Kellman, Noah

Lugar de ediciónNueva York
EditorialOxford University Press
Año de edición2020
Colección y número
ISBN9780190938680, 9780197622872, 0197622879
Idiomainglés
Número de páginas292
Descripción

SUMARIO: Part I. Game scoring fundamentals / Game music basics : creating emotional arcs for nonlinear experiences / Fundamental game scoring techniques / What is “game music”? How video game music came to be // Part II. Creating the music design / Player immersion and music / Using musical codes to enhance the gaming experience / Exploring the use of musical sound effects in games / Music versus sound design : defining the sonic relationship / Designing interaction between the player and the music // Part III. Advanced reactive music concepts / Emergence : music’s role in player experimentation / Proceduralism : using game data to create a real time score / Advanced algorithmic music systems ; Music in virtual reality // Part IV. Implementing the score / Game engines and implementing music in Unity / Programming crash course for composers / Using audio middleware / Essential skills for working with developers : version control and optimization.

Música para videojuegos
Técnica (profesional o amateur)

The Game Music Handbook : A Practical Guide to Crafting an Unforgettable Musical Soundscape

Autores

Kellman, Noah

Lugar de ediciónNueva York
EditorialOxford University Press
Año de edición2020
Colección y número
ISBN9780190938680, 9780197622872, 0197622879
Idiomainglés
Número de páginas292
Descripción

SUMARIO: Part I. Game scoring fundamentals / Game music basics : creating emotional arcs for nonlinear experiences / Fundamental game scoring techniques / What is “game music”? How video game music came to be // Part II. Creating the music design / Player immersion and music / Using musical codes to enhance the gaming experience / Exploring the use of musical sound effects in games / Music versus sound design : defining the sonic relationship / Designing interaction between the player and the music // Part III. Advanced reactive music concepts / Emergence : music’s role in player experimentation / Proceduralism : using game data to create a real time score / Advanced algorithmic music systems ; Music in virtual reality // Part IV. Implementing the score / Game engines and implementing music in Unity / Programming crash course for composers / Using audio middleware / Essential skills for working with developers : version control and optimization.