Música para videojuegos
Técnica (profesional o amateur)

Creating Music and Sound for Games

Autores

Childs, G. W.

Lugar de ediciónBoston
EditorialThomson Course Technology
Año de edición2007
Colección y número
ISBN1598633015, 9781598633016
Idiomainglés
Número de páginas293
Descripción

SUMARIO. Meetings / Sound database / Field recording / Sound design: tools of the trade / Sound design: basic tools and techniques / Advanced tools and techniques / Software instruments and samplers / Batch converting / Mixing cut scenes / Composing: the game design / Composing: tools of the trade / Samplers / Editing prerecorded music / Creating music for cut scenes / Breaking into the game industry / Reviewing what you’ve learned / Online resources / Tools of the trade / Potential employers // Glossary

Música para videojuegos
Técnica (profesional o amateur)

Creating Music and Sound for Games

Autores

Childs, G. W.

Lugar de ediciónBoston
EditorialThomson Course Technology
Año de edición2007
Colección y número
ISBN1598633015, 9781598633016
Idiomainglés
Número de páginas293
Descripción

SUMARIO. Meetings / Sound database / Field recording / Sound design: tools of the trade / Sound design: basic tools and techniques / Advanced tools and techniques / Software instruments and samplers / Batch converting / Mixing cut scenes / Composing: the game design / Composing: tools of the trade / Samplers / Editing prerecorded music / Creating music for cut scenes / Breaking into the game industry / Reviewing what you’ve learned / Online resources / Tools of the trade / Potential employers // Glossary