
Ludomusicology : Approaches to Video Game Music
Kamp, Michiel (ed.) – Summers, Tim (ed.) – Sweeney, Mark (ed.)
SUMARIO. Analysing video game music : sources, methods and a case study ; Tim Summers / Analysing game musical immersion : the ALI Model ; Isabella van Elferen / Modularity in video game music ; Elizabeth Medina-Gray / Suture and peritexts : music beyond gameplay and diegesis ; Michiel Kamp / It’s a-me, Mario! : playing with video game music ; Melanie Fritsch / Game and play in music video games ; Anahid Kassabian and Freya Jarman / Listening through digital interaction in Bje`ork’s Biophilia ; Samantha Blickhan / Palimpsest, pragmatism and the aesthetics of genre transformation : composing the hybrid score to Electronic Art’s Need for speed shift 2 : Unleashed ; Stephen Baysted / Isaac’s silence : purposive aesthetics in Dead space ; Mark Sweeney / Remixed metaphors : manipulating classical music and its meanings in video games ; William Gibbons.

Ludomusicology : Approaches to Video Game Music
Kamp, Michiel (ed.) – Summers, Tim (ed.) – Sweeney, Mark (ed.)
SUMARIO. Analysing video game music : sources, methods and a case study ; Tim Summers / Analysing game musical immersion : the ALI Model ; Isabella van Elferen / Modularity in video game music ; Elizabeth Medina-Gray / Suture and peritexts : music beyond gameplay and diegesis ; Michiel Kamp / It’s a-me, Mario! : playing with video game music ; Melanie Fritsch / Game and play in music video games ; Anahid Kassabian and Freya Jarman / Listening through digital interaction in Bje`ork’s Biophilia ; Samantha Blickhan / Palimpsest, pragmatism and the aesthetics of genre transformation : composing the hybrid score to Electronic Art’s Need for speed shift 2 : Unleashed ; Stephen Baysted / Isaac’s silence : purposive aesthetics in Dead space ; Mark Sweeney / Remixed metaphors : manipulating classical music and its meanings in video games ; William Gibbons.















