Música para videojuegos
Teoría y estètica

Understanding Video Game Music

Autores

Summers, Tim – Hannigan, James

Lugar de ediciónCambridge
EditorialCambridge University Press
Año de edición2016
Colección y número
ISBN9781108114578, 1108114571, 9781108113892, 1108113893, 1316337855, 9781316337851, 9781108111850, 1108111858
Idiomainglés
Número de páginas[se ignora]
Descripción

SUMARIO. Introduction // Chapter 1 / Chapter 2 / Chapter 3 / Chapter 4 / Chapter 5 / Chapter 6 / Foreword / Acknowledgements Introduction: Beyond the Candelabrum Goals and Agendas / Part I Analysing Video Game Music // 1 The Video Game as a Source / Music in Games / Before the Gameplay / Gameplay Music / The Challenges of the Text // 2 Methods of Analysis / In-Game Sources / Analytical Play Programming and Music Data Musical Material / Satellite Sources / Production Documents, Reports and Interviews / Recordings, Liner Notes, Scores, Associated Music / Reviews and Player Comments / Representing Game Music // Part II Critical Perspectives 3 Texturing and the Aesthetics of Immersion Immersion and Texturing / Epic Texturing / Bodies, Nations and Musical Links / Your Name Is Bond, James Bond / Music and Virtual Perception: Variations and Voodoo / Kant and the Metaphysical Loom / Conceptual Toolkit: 4 Music and Virtual Game Worlds Realism, Realities and the Racing Game / Actual World Cultures, Virtual Worlds / Virtual Histories / Modes of Interacting with Virtual Worlds / Asserting Fairness: Disinterested Music and Game Architectures / 5 Communication for Play.

Música para videojuegos
Teoría y estètica

Understanding Video Game Music

Autores

Summers, Tim – Hannigan, James

Lugar de ediciónCambridge
EditorialCambridge University Press
Año de edición2016
Colección y número
ISBN9781108114578, 1108114571, 9781108113892, 1108113893, 1316337855, 9781316337851, 9781108111850, 1108111858
Idiomainglés
Número de páginas[se ignora]
Descripción

SUMARIO. Introduction // Chapter 1 / Chapter 2 / Chapter 3 / Chapter 4 / Chapter 5 / Chapter 6 / Foreword / Acknowledgements Introduction: Beyond the Candelabrum Goals and Agendas / Part I Analysing Video Game Music // 1 The Video Game as a Source / Music in Games / Before the Gameplay / Gameplay Music / The Challenges of the Text // 2 Methods of Analysis / In-Game Sources / Analytical Play Programming and Music Data Musical Material / Satellite Sources / Production Documents, Reports and Interviews / Recordings, Liner Notes, Scores, Associated Music / Reviews and Player Comments / Representing Game Music // Part II Critical Perspectives 3 Texturing and the Aesthetics of Immersion Immersion and Texturing / Epic Texturing / Bodies, Nations and Musical Links / Your Name Is Bond, James Bond / Music and Virtual Perception: Variations and Voodoo / Kant and the Metaphysical Loom / Conceptual Toolkit: 4 Music and Virtual Game Worlds Realism, Realities and the Racing Game / Actual World Cultures, Virtual Worlds / Virtual Histories / Modes of Interacting with Virtual Worlds / Asserting Fairness: Disinterested Music and Game Architectures / 5 Communication for Play.